![]() He would have to ask the other party members to carry any supplies or coins and can mostly only help a party through spells and being a winged spy. Yet another note is the fact that a raven only has a strength of 2, which will hurt. ((Nevermind these questions, seems former familiars don't keep bonuses)) I ask these questions because the familiar of lets say a level 20 wizard has an Intelligence of 15, adding 3d6 and you have anywhere from an 18 to 33 Intelligence. If so, should I made sure that the intelligence is no higher then 18 or 20, so as to avoid unbalance that can come come having a higher Intelligence? Can I, or should I have these bonuses to combine?Ĥ. Would I add the 3d6 intellence bonus because of the Awaken spell?ģ. Does the former familiar keep his bonuses, most importantly his intelligence bonus?Ģ. If you give us more details about the group, I can narrow my answer down more.1. It's not like the character is casting Awaken Beast on herself for Nigh-Infinite Intelligence.) ![]() Under no circumstances should you apply the buffs granted by the familiar features to the dragon on top of the dragon's inherent attributes. Not quite as easily as a normal familiar, but close. Unfortunately, for things that this level of group will find difficult, the dragon will be hopelessly overwhelmed and die quite easily. If the group is around Tier 2, with everyone between 1-3, the easiest expedient would be for one PC to play the dragon voluntarily and abandon their current character. If you have a Tier 5 character in your party and the party is around tier 2, the simplest solution is to ask that player if they would like to play the dragon as well as their character. I'd allow a Tier 5 or 4 to play the dragon without modifications if most of the party is averaging Tier 2. This is still better than a Tier 5 Fighter or arguably Tier 4 Rogue because of its breath weapon, and movement modes. A Brass Dragon Wrymling, ECL 6, has pathetic saves, a pathetic breath weapon, and no spell resistance. The depressing thing is that at level 5, a wizard or cleric with access to all of the books will destroy a ECL 5 dragon. However, there is a far more fatal trap: Giving a bazooka to a Tier 1 character. NPC-as-bazooka(note 2), and the ever dreaded Escort Mission, where the NPC is obviously helpless. ![]() One way to do that is to avoid having the dragon suggest ideas to the party another is to make sure they aren't as optimized as the party and a third is to make sure that the plot revolves around the players, not the dragon. My suggestions for doing so are the same as if you did have the party bring a DMPC along: don't let it steal the spotlight. If you instead mean that you want to have a more powerful dragon adventure along with the party as if it were another player, you should be careful, since said dragon could very much end up coming across as a DMPC. There are other rules which might help in making your decisions in Races of the Dragon and Dragon Magic, and I think both have a host of useful feats for the dragon to take. Dragon Familiar grants a wyrmling dragon based on the caster's level. Dragon Cohort functions as leadership, but gives higher quality dragons. There are two other relevant feats: Dragon Cohort (requires level 9), or Dragon Familiar (requires level 7 in an arcane casting class level 9 for a good dragon). Depending on their charisma, they'll either be able to take a pseudo dragon (+0 cha), a brass wyrmling (+3 cha), or a copper wyrmling (+4 cha) at 6th level. There are rules for acquiring a dragon cohort using the leadership feat, which the character can take now. Okay, so I found a reference in this archived thread on the Giant in the Playground forums to a Dragon Familiar feat in the Draconomicon.
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